
Click on the one that says has "player.savr" at the start of it.Ģ. There should be 3 lists on the left side to choose from. Open the game in Modio, then in resigner click on the option on the bottom left that says "Edit File". Good thing is that it is actually very simple once you figure it out and it takes no longer (maybe even shorter) to do than using Gibbed on ME2.ġ. No worries, and don't worry about not being experienced with modding, finding any tutorial on how to mod ME1 for the 360 is next to impossible (it took me some serious digging online just to find a basic reference to it) so I will put up a quick step by step guide.

If there was a tutorial on how to do this, or even how to understand what the hex codes mean, could you point me towards it, or tell me? I thank you, and please forgive my lack of experience of modding. Looking at hex codes, it all looks like a series of scrambled letters to me. Well, how would you go about modding the hex? I don't know how to do this, as I have only modded using Gibbed's Save Editor, which is very organized.

Higher chances of the modifications not working properly before that point for some reason, but that is just 15 minutes into the game, not exactly a super long wait if you are willing to take the time to learn modding the game in the first place.Įdited by Kriztaen, 11 September 2010 - 05:51 PM. Best time to start editing is right after getting Ashley. Of course that is not a problem since you can just make backup copies of unmodded saves just in case and once you edit something if it does not immediately corrupt then it never will.Įdit: you can modify the 360 save games at any time after you get off the Normandy at the start of the game.

Of course it is quite unstable if not done properly and files can easily corrupt and immediately auto-delete themselves if you are not very very precise. It is doable though, you can change stuff like your omni-gel and money as well as modifying experience and to a limited degree modifying your Shep as a different race (done by copying his character code and switching it with the model code of team members or NPCs) Of course it is much more primitive compared to Gibbed for ME2 as everything is really just numbers/letters. There are a few ways to mod your game in ME1 using Modio's built-in hex editor.
